There are wolves, some of which are your enemies, and these can be killed or evaded, as you choose. But nothing resembling or called a dog can be harmed at all.
Wolves that die make a whimpering sound that some might find too dog-like, but again, wolves can be evaded and don't pose a serious threat. They do not have to be killed.
Stalking is never an element in the plot. However, there is at least one sidequest where the player is asked to follow a character and find out where they're going at a certain time of night. This is a brief element of the quest and it is not done with malicious or obsessive intent, and the quest itself is optional.
The Gorons, a friendly race of rock-eating people, have recently discovered an addictive type of rock that is very clearly a drug metaphor. This is as close as it gets, but they play the metaphor quite heavily, to the point that some may consider it close enough.
The Gorons get so addicted to eating rock roasts they stop going to work.They also experience personality changes, with two of them trying to swindle Link, as a drug addict might rob someone to fund their habit.
A players horse can die if an enemy attacks it. An enemy will only attack the horse if the player is riding it. However, using a horse is entirely optional. If you choose not to obtain a horse, enemies do not attack wild horses you see throughout the game.
There are small rabbit-like/fairy-like creatures that can be shot at, but they are not harmed by this: they just get spooked, run toward nearby caves and vanish. You can also spook them just by getting close, if you would rather not shoot at them (but the running behavior is useful for finding caves, so players are encouraged to spook the rabbits one way or another).
The Gohma in this game is not the most spider-like version the series has ever had, but some players may find it to be close enough. There is nothing else spider-like in this game.
[game not complete so this is a partial evaluation] Chinese style dragons that are snake like, but also you might want to check out the steward constructs whose upper body part is a bit snake like as well. So might want to check that out before playing the game to see if it's something you're scared of.
One boss can wrap itself in a mystic shroud that resembles a shark, though the shroud is made of mud and "swims" on land. The boss is actually more octopus-like.
The Great Fairies who upgrade Link's armor get more and more physical with their animations for every time they upgrade any given piece of armor (most pieces of armor can be upgraded up to four times.) Link appears to be fine with the first two upgrades, where the Great Fairies will blow him kisses, but the third and fourth upgrade animations draw panicked responses from Link. (During the third upgrade the Great Fairies will pucker up and lean in to kiss him directly, and during the fourth they will physically pick him up and drag them into their fountains while Link screams.) This seems to be played for comedy.
(see the asterisk* to know when to look away/when youre in the clear)
beginning area; a blade explodes during one of the first cutscenes, and a shard leaves a deep cut which heals itself shortly after. the enemy does bleed noticeably after being cut, but the blood disappears when the cut does.
*look away when your health is taken and link's arm is hurt. when you hear zelda say "how do you know our names", you're in the clear!
the main charaters arm get damaged due to gloom. His arm get replaced in the tutorial. there is also a enemy called gloom hands. it is a bunch of hands with a eye on the palm. after killing it it dissapears.
Skeletal enemies can fall apart when hit. Their severed heads will bounce around and try to reunite with the body. Link can grab the head and carry them around.
Flame sources (including uncovered bonfires and modified arrows) can set living things on fire, dealing some damage. The fire does not linger, and fades after a second or two.
Early in the game, the main character is severely injured and rendered comatose. While unconscious, a spirit creature attempts to nurse him back to health, but claims it was necessary to replace the main character's arm. Amputation is not shown -the next time we see the character the new arm has already been grafted into place- but it is clear what happened, and the replacement is obvious.
It is possible to harvest a tooth from an immortal dragon. The dragon does not seem to notice or care, and is not shown to be injured (even the tooth you supposedly harvested is still intact and in place).
It is possible to harvest a talon from an immortal dragon. The dragon does not seem to notice or care, and is not shown to be injured (even the talon you took is still shown intact and in place).
In the opening scenes, a character falls off of a precipice. They don't die from the fall -they're teleported away before hitting the ground, and the game shows this- but the scene clearly takes cues from other media where characters have fallen to their death. Some people may find this close enough.
Some enemies, like the Frox and Hinox, have large eyes the player is supposed to shoot to stun them. The arrow to the eye isn't gory, but it does cause the enemy to fall down. A Hinox will clutch its face when shot in the eye and act like it's in pain. An enemy called a Stalnox will pop its eyeball out and Link has to attack the eyeball.
One character sacrifices themself to imprison an all-powerful evil force. Another character willingly transforms into an immortal, divine creature, at the cost of their sense of self.
There are many characters that you can meet after they have died, in the form of spirits or other mystical ways. However, there is one optional shocking scene of a character being killed. If you would like to avoid it, then avoid the geoglyph of a curved sword.
Prince Sidon mentions his sister, who was killed previously to the events of the game. There is a memorial statue of her and a short quest involving it.
The Yiga Clan and some monster camps can kidnap NPCs. However, it's never a major plot element, and you likely won't know about it until you infiltrate their lairs and are in a position to free their captives anyway. Additionally, the captives are never in physical danger, nor are they genuinely scared for their lives.
Some spirits of dead people do appear in the game, but they are never hostile. Some are friendly, offering advice and reflecting on the situation. There are also "lost souls" that need to be brought to a guide to help them pass on to the afterlife, but they cannot harm the player and do not try to: they resemble tiny blue flames that cannot do anything except be collected.
there is a very optional moment where you can go to a Spa, but it is not shown, and no shower is mentioned. the choice is literally "would you like to go to a spa?", and whatever you choose wont impact anything. spa stuff replenishes health, but you have to pay for it, so its not super useful.
There are tons of lakes, rivers, ponds, wetlands, and hotsprings. There is also the ocean/coastlines. It's basically impossible to completely avoid bodies of water. There is a desert region, but getting there would involve crossing other, wetter areas.
[Spoilers] A character is shown to be an illusion under someone else's control later in the game. While not strictly said character's actual body being possessed, it is highly reminiscent.
The Gibdo hives in the Gerudo Desert are shaped like enormous mushrooms, which open up in a very trypophobia-inducing pattern when they release Gibdos. There aren't too many shots where the camera is angled down enough to get a good look at the animation, but it can still be unsettling to people with trypophobia.
Some large enemies can inhale the player, but these always spit you back out, even if you die. Some of them can, however, eat items you were carrying when you were inhaled.
kind of, if you count hyrule soldiers. but, they act basically nothing like cops.
you end up in jail in gerudo desert, and theres a lot of soldiers in the major villages, but theyre wayyyy more like fantasy knights or something than cops.
SPOILERS: in gerudo town, you can be sent to a small jailcell. this is due to voe (guys or mostly-guy alligned) entering gerudo town, which is outlawed. you escape easily, and its played for laughs. there is another person in there, but its explained that he is only there until his girlfriend and him leave the town.
No one intentionally attempts or commits suicide as part of the plot. One character willingly undergoes a transformation that destroys their sense of self, but whether this is comparable to a suicidal act is up for debate.
no, but there are cutscenes where you see historical events play out after already having happened. this sends link into an implied dream-like trance until the cutscene/memory is over, or you skip it.
No one commits suicide in the main plot, or in any sidequest. Additionally, killing Link is never a requirement; if the player gets stuck, fast traveling or reloading a save is almost always an option.
Spoilers:
There is very mild PTSD in a main character who has trauma over the loss of their sister in that took place in the previous game, Breath of the Wild. You can see him shiver as he slowly comes to his senses. You see the character overcome his anxiety. He instantly shouts with joy when his anxiety fades, the characters fiancé was giving him words of praise. He remains victorious and free of any sort of PTSD throughout the rest of the game.
Thunder can boom loudly. There might also be sudden loud battle music for the start of a fight with certain enemies. It's possible not to notice the enemy, like a Talus in the ground, until the music starts.
In the game's first-person views (the camera, the scope, and aiming) the camera can be controlled through motion, and unless your hands are very steady this can produce an effect similar to shakey cam. You can turn the motion-controlled camera off in the Options menu before or during the game.
Bright sudden lightning strikes can happen during thunderstorms. Also [main storyline/mechanic spoiler] Riju’s lightning ability has some flashing when used.
There is an optional side quest in Hateno Village where the player is tasked with following someone at night to see where they always sneak off to. The result is rather sweet, but you don’t have to do this quest if you don’t want to.
There is a clan that seems to try and follow the player’s journey from a distance. They never stalk you, but they do seem to be watching you in a few rare, small areas. Luckily, they’re usually very obvious, and very silly and unclever! Oddly lovable bad guys.
I’m not too far into the game so I’ll update this part later, but I thought this was important to share! It seems to me that someone important to the main plot was silently stalking some other important characters for dangerous reasons. I’m not sure if this is shown and confirmed in the game, but given what I’ve seen, it’s heavily implied.
Late in the game, one enemy's health bar unexpectedly breaks out of the standard size that the game has conditioned players to expect. This is not commented on, and only happens once; later enemy health bars are back to the standard size.
Quite a lot of people worship the goddess Hylia. There is also a cult-like clan called the yiga clan. they follow the villian Gannondorf and do bad stuff in his name.
Its not graphic or overtly sexual, mainly just for laughs. At the stable near death Mountain there Is a group of men in their undies due to a misunderstanding, they stay in their undies until the player link completes a mission to kill a group of monsters in the area, (link will also have to be naked for this)
One optional shrine tasks the player with building a vehicle and defeating enemies with it. There are specific vehicle parts available that encourage the player to run over enemies with their vehicle.
It is possible to attach cannons to devices and shoot enemies with them, but this is as close as it gets. The cannons can be picked up and carried, but do not resemble handguns or rifles, and when used this way they're as dangerous to the user as the targets.
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Wolves that die make a whimpering sound that some might find too dog-like, but again, wolves can be evaded and don't pose a serious threat. They do not have to be killed.