An animal is briefly mentioned to have been abandoned in the past after the novelty of owning them wore off in the "Trespasser" DLC. They are being taken care of by a loving owner and are happy on screen.
In one of the endings for the Wicked Eyes, Wicked Hearts questlines, Briala "forgives"/works closely with Empress Celene. Most of the abusive nature of their relationship is not elaborated in-game, with all the context coming from one of the DA novels (The Masked Empire).
If you are in a relationship with one of your companions, there are conversations that are emotionally abusive and controlling, including a conversation where the character confronts your character (if an elf) about believing in Elven gods and implies that they could break up if she won't renounce her beliefs.
a friendship arc/romance arc with one character will lead to a conversation about past emotional abuse by a caregiver, which mentions some forms of gaslighting. Other companions in the company can also insult her, calling her crazy and erratic
There is a gay character whose backstory is that his father attempted to force him to undergo magical conversion therapy, and also kept him captive in their home for months. If the player progresses his questline, there is a confrontation between the character and his father. The character is an adult, and was an adult at the time of all the events described in his backstory.
Plotline with multiple cutscenes dealing with a character's previous addiction, and how he is affected by not taking the addictive substance (lyrium). In the end you can either have him start taking lyrium again, which leads down the road to addiction, as shown in end slides and a later DLC, or you can have him not take it.
Your mount can fall in combat, but it returns when summoned, unharmed. Some of the mount options are zombie/skeleton horses. I believe there are also a few spots where you may come across the remains of horses, and some creatures you can hunt or accidentally kill are horse-like (halla in particular).
There are many animals that can be killed and it's next to impossible to avoid doing so. August rams (antelope-like), bears, bogfishers (hippopotamus-like?), brontos (rhino-like), deepstalkers (lizard/raptor-like), dogs, dragons and dragonlings, druffalo (bison-like), fearlings (spider-like), fennecs, gurguts (big lizards), gurns (rhino-like), halla (deer/antelope-like), hyenas, lurkers (lizard/raptor-like), nugs (rabbit-like), phoenixes (raptor-like), quillbacks (sort of a four-legged vulture?), rams, snoufleurs (tapir-like), spiders, tuskets (pig-like), wolves, wyverns, and varghests (sort of a long armadillo?). In The Descent DLC, there are also cretahls (kind of a carnivorous triceratops?). Some of these are hostile, others only become hostile if attacked. Unfortunately, it's very easy to accidentally attack non-hostile creatures during combat with AOE or auto-targeting. Only one sidequest, to my knowledge, involves actively hunting non-hostile animals. You also have mounts which can fall in combat, but they come back when summoned. These include dracolisks (lizardy horses), nuggalopes (pig/hippopotamus-like), and harts. There are also dialogue and text references to sacrificing, hunting, and eating animals, particularly nugs, and there is a potentially upsetting cutscene that involves a goat dying, though it's framed as comedic.
There are many optional dragons that you can fight or avoid throughout the game, but one of the final bosses of the game is a dragon that you have to kill, and, depending on your game choices, you may have to fight another one, although you won't have to kill it. Iron Bull's romance questline also requires killing a dragon.
Yes, a lot. There are giant cave spiders, smaller "fear" (ghost/demon) spiders, and an absolutely humongous spider boss - though you don't actually fight it yourself. It is stated that the player character is afraid of spiders, no matter what you yourself choose, and this is heavily played/preyed upon.
There are many spiders and spider-like creatures. There are also some areas with ambient flies and buzzing noises, but spiders are the only bugs that are really visible.
The player character has a mysterious glowing mark on their hand. (Trespasser DLC spoilers) In this epilogue, the mark is shown to be spreading. This becomes alarming, and they eventually lose the hand and part of their forearm.
During the main quest In Your Heart Shall Burn, it's possible for several minor characters to die in a fire, but it's also possible to rescue them. In the Iron Bull's companion quest Demands of the Qun, it's possible for many unseen people to die in an explosion. The major religion in the game centers around a martyr who was burned at the stake, and this is referenced in dialogue and text. Additionally, mages (enemy and ally) often use fire spells in combat, but this can be somewhat mitigated by not choosing or disabling fire spells for your party. There are also dragons, fiery rage demons, and non-magical fire attacks and explosions that might knock out party members temporarily.
You may come across hanged corpses, and there is a scene where someone is about to be hanged for a crime that is interrupted. I don't believe there are any scenes of someone actually dying, only references to it and the aftermath.
The main character on several occasions, most notably right at the start of the game, after the introduction quest, and at the end of the first act of the game
Several times, worst is during the subquest you have to do when you decided to side with the mages. No on screen torture is shown, but one of the side characters' face will be mutilated.
A supporting character and possible follower is missing an eye, and there are visible scars under their eyepatch. The story of how they lost their eye is briefly recounted by their friend.
There are a few references to children dying in dialogue and text, including children being sacrificed. The closest it comes on-screen, if I recall correctly, is that you may hear a teenager be killed during the quest In Hushed Whispers, but this is then undone by time travel. Also, a major character's sister died when they were children, and this is referenced in dialogue.
There are sidequests and codex entries that mention parents dying. It is possible for Alistair or Loghain, who may be the birth parent of a child but not involved in his life, to die. The estranged parent of an adult character also appears to die at the end of the game.
This is a contentious in-fandom issue. The Templars are a religious paramilitary who play the in-world role of the police. Some of their roles include enforcing the removal of magical children from their families and imprisoning them. One of the main companions, Cullen, is one such templar who confesses to having an extremist dogmatic ideology in the past and is now being depicted in this game as a "nice guy".
There are no hospitals, but there are scenes with people set up at a healer camp that are injured and suffering. In one scene, a companion (if you allow it) kills someone who he deems to be beyond help.
Not specifically, just themes that some may find relevant: There's a companion with quirky mannerisms, and one of the outcomes of his personal questline will make him "more human."
there is no body dysmorphia shown in this game. i think those who voted yes perhaps don't know what this refers to (a mental condition that means you see your body as something different than how others see it, e.g. bigger or as in some way deformed, often accompanies eating disorders etcetera)
There are corpses throughout various areas that may or may not be suicide victims, and some sidequests reference suicide. I believe the only case where a character commits suicide on-screen is if you choose to execute a prisoner who requests it. There is also at least one instance where a major character sacrifices themself for others, and it's implied that they die.
One of your advisors has ptsd from a previous game in which he was held captive and tortured by mage abominations. He doesn't have any sort of vivid flashbacks or traumatic events in this game though.
Some of the abilities. Mainly those of the mage build. There's also the rifts and the mark the player character bears. Rift spirits are also glowy, green. Proceed with caution especially when you have to close a rift in a dark area/a cave.
Some of the maps like the Storm Coast tend to be dark and thunderstorms/lightning flashes may happen.
There is a side character that is a female to male transgender person, and you are potentially brought into a conversation where you can comment about him. You can choose to make slurs, support the character, or avoid the discussion.
One of your companions is homosexual, and he suffered abuse at the hands of his father. You can talk to the companion about it, where he discusses his father as seeing him as damaged. You can also go with him to confront his father about the situation.
There is not BUT the group who's discriminated against, the elves, is Jewish-coded (this was confirmed by the creators, who drew inspiration from the Jewish diaspora).
It is possible for the player character to misgender a transgender man. This is intended as a learning experience for cisgender players, and they are quickly corrected if they do this.
The player character can romance any suitable character regardless of their own age, the romance options being from early 20s to 40s-very early 50s
Very massive spoilers
Solas is well over 1000 years old and is a romance option. The main character does not know for the duration of their relationship how old he actually is
Frequently
The Inqustion can be a religious group, one of your companions was the right hand to the head of a religion, one of your advisors was the left hand to the same figure, the mage-templar war is somewhat religious in nature
You can discuss the Qunari religion with Iron Bull
The elven pantheon is incredibly story relevant and either the main character or another important character can end up bound to the will of a god
The main villain describes how he entered the equalivent of heaven and what he found there
The main character is the deciding factor in who the new head of the dominant religion in the area will be
MASSIVE SPOILERS
It is also revealed that Solas is a member of the elven pantheon
If the player chooses the male Human Noble background, it is mentioned that they are a distant cousin of the companion Dorian, and are still able to romance him. They were not raised together or know eachother as family, but if you have a strong aversion or fear, I recommend choosing a different player background or playing as a female character.
It's a very brief scene but Vivienne's husband is terminally ill. You have a sidequest to get an ingredient for a potion for him. No matter what you do, he'll still die however. (If you tried to give Vivienne the correct ingredient, she'll thank you for trying though.)
It may depend on your choices. The player character and most (if not all) of their friends are alive and well in the end, and succeed at saving the world, but it's possible for them to lose some specific companions, including love interests, and face repercussions from decisions that may be disappointing/sad. It's really up to you how your character feels about it.
It's possible for a ship to explode and sink, implying the people aboard die. There is also a questline that involves learning about a mass drowning that occurred in the past.