There is a neglectful parent who is also implied to be abusive to their child, they also leave amphetamines in places where their child can access them. to avoid this you can simply not do the task requested of you by Cuno- the child in question.
A young child alludes to having "combat trauma", and experiencing "close quarters combat". The protagonist gathers that he's describing beatings from his father.
A child is abused off screen and there are descriptions of his abuse. The main character can also hit the same child. This can be easily avoided by backing down from him.
Pedophiles are not in the game, and pedophilia never becomes a plot point in any sense. Allusions to pedophilia are made in some of the story's prose ("child molestation" is brought up as an example of something bad) or in character interactions (a mischievous child loudly accuses the protagonist of being a pedophile as an intimidation tactic).
There is alleged rape that appears for a while. And there is a gruesome war story with rape. The game warns the player beforehand that it will be gruesome and there is a choice to not listen to it.
A specific Thought in the game mentions unwillful restraint by a police officer. This thought is not required to internalize and can be avoided by not internalizing the Rigorous Self-Critique thought if you encounter it.
There's lengthy discussion of an alleged sexual assault, which probably wasn't assault since the alleged survivor is confident it was consensual and other characters admit to fabricating the assault claim. You can also encounter a dialogue option which describes war crimes, including sexual assault.
Yes you can choose to shave yourself, the shave is uneventful however if you fail the check to do it there will be mention of shaving injury and a reference to suicide
A few times the protagonist's tie is described to feel especially tight like he can't breathe, but it's not actually physically restrictive, just anxiety
Not sure if this counts since the decapitation is not on screen, but Cuno's shack has a pig's head on the wall. We dont see the act of decapitation on screen.
There is a description of cannibalism in a character's retelling of a war crime. The game gives a warning that "things are about to get graphic" and you're offered an option to skip it.
There are limited mentions of choking and auto-asphyxiation a (couple in relation to death), but there are no particular scenes that show nor detail choking.
No seizures are ever explicitly shown, but the protagonist can pass out to a black screen at different points in the story and they are described as seizures.
Some characters are shown to be tortured with a fictional, in-universe device that emits extremely powerful radio waves. The experience is described as "a thousand stations being blasted into your head all at once."
Described in detail by a minor character. The violence is also anti-female and racist in nature. The scene appears in dialogue alone & is completely optional--the game will encourage you several times to back out of the conversation & will warn you that "things are about to get graphic".
There are children who make comments about sex and rape involving themselves in an immature manner. This can be uncomfortable, but they are not sexualised.
It is possible for the player character to die, in which case a newspaper report of his death is shown and the player may reload from last save. Several notable side characters can die, dependent on player actions and dice rolls.
Never by otherwise likable characters though. To avoid: don't tell your tie you don't want to drink. Don't tell Evrart you're ultraliberal. If (SPOILER) your companion is shot, the option to say it also has a chance to appear in a conversation with Cuno, the chance increasing the higher your Rhetoric is; the only definite way to avoid it appearing afaik is savescumming if Kim gets shot.
In a side mission a dead person can be found and the detective main characters have to inform the wife. Sad scene, the game is resepectful about this situation.
There's a brief bit of dialogue which implies a minor side character is cheating on his wife. But cheating isn't something displayed or actively discussed.
In the beginning of the game there is a check you are expected to fail which results in throwing up. The check has to be succeeded in order for the plot to continue and it can be failed multiple times.
It doesn't happen in game, but is alluded to with the item descriptions for the yellow flare-cut trousers and the white satin shirt. Urine is also a not entirely uncommon topic for the game at other times.
Dialogue with the Scab Leader will reveal a conversation about someone who is eaten (you'll have plenty of warnings from your skills that "this is about to get really graphic" before the story).
There's a situation that almost, vaguely, meets this condition, but no. And nothing falls into the reductive "bisexual woman cheats on her boyfriend with another woman to satisfy her hidden desires" trope that I assume this question is referring to
EDIT: Idk why I got directly addressed by the comment under me but uhhh I guess my response is that I don't care
After completing the "Homosexual Underground" thought, if you talk to Kim you can reveal that he is gay. Kim sounds rather annoyed that you asked this out of nowhere.
Many of the characters in this game have some form of mental illness. The protagonist and player character has severe mental illness, the deuteragonist has "trauma-and-stressor disorder" (in-universe name for PTSD), a fairly minor side character has clinical depression, and several other minor characters have various mental illnesses.
One of the 'skills' of the main character can use the word autism in a derogatory way. This only happens once. To avoid it, don't select the dialogue option "Hold on, is architecture also art?".
The protagonist can engage in violence, some of his choices to act violently being more irrational than others. There is at least one side character that seems to experience severe psychosis and threatens violence.
It's implied that the main character was going to commit suicide by hanging the night before the story begins. During the main storyline, a character threatens to shoot herself with a gun when she is confronted by the player, and if the player fails a Rhetoric check, she will die. The main character can also shoot himself in an failed Authority check in the task "Prove your authority to Titus Hardie".
The world is fairly grounded, but the protagonist's unusual perception of reality makes it seem unstable/surreal. The protagonist regularly speaks to voices in his head in a sort of fractured inner-monologue, though he understands that they're explicitly in his head and not in the world around him. He speaks to his necktie, who can talk and has a distinct personality. He occasionally has confusing, vivid dreams where it's initially unclear whether he's dreaming or not. He interacts with supernatural forces and you're meant to wonder whether they're real or delusions.
Its like the entire plot of the game and plays an aspect in nearly every facet of the game. The main character can get sorta somewhat better if you play him a certain way though.
If you get a Game Over by losing all your Morale, your character has an emotional breakdown, leading him to quit his job as a cop and give up on the investigation.
A character is said to have been threatening it before the start of the game, and there is an optional sequence where a character physically threatens to do so.
Yes. The main character regularly insults and is horrified by his own body. Some of it is needlessly harsh, and some of it is well-informed, as years of alcohol/drug use have done considerable damage.
There is no body dysphoria relating to gender identity presented in the game.
Given the bleak state of Revochal, numerous characters suffer from PTSD relating to violence, sexual activity, poor upbringings, etc.
(SPOILER WARNING from this point of my comment onward) The protagonist suffers from PTSD, and spends most of the game struggling to remember the traumatic event. He becomes very distressed and launches into panic attacks or states of distress whenever something happens that reminds him of this event. His traumatic event is not related to drugs, physical violence, or sexual violence.
If you decide to look at your face in the mirror, a scare chord can play at a moderate volume.
There is a glitch that occurs when clicking on a door where a character's voice audio is played much louder than it is supposed to.
The game is full of curses and slurs, some are relevant only to the fictional world of the game others are very real world, in some versions of the game, "f****t" is uncensored.
In one specific scene where you are following footprints in a bunker, you get in a confrontation with some flashing lights, the plot is vital to the story.
It is broken, but not too severely; there are some subtle nods to the player that are explained away as the protagonist's quirky way of thinking and interacting with others. For example, the protagonist is accused of speaking in "trees" by another character, acknowledging that the gameplay is a series of dialogue trees.
As mentioned in another comment, there is a character who either has an abortion or miscarries prior to the events of the game - it's ambiguous which it is.
There is no explicit antisemitism, however, lines of internal dialogue if your character is a fascist occasionally use terms like "Deformed money lenders" and "foreign money lenders."
There's a character who dresses androgynously, and your character can ask him some questions about it, and why he's dressed "like a woman." He answers very casually and your character leaves it at that, curiosity sated. It's not written as a joke, but it does edge near it just from your character being a little ignorant.
Not out of spite for LGBT people though: it's because a lot of the key characters are actually LGBT, and one of the game's key themes is mortality.
There's one LGBT character whose death is inevitable, and three whose life/death is dependent on your decisions.
All of the (often fictional/stand-ins for existing races) minorities are represented well by the game. The game's narration and narrative explicitly denounce racism as you encounter (or participate in) it.
There is some intentional, in-universe misrepresentation of minorities. The game's equivalent to an Asian person is shown in a conical hat, frolicking in a field of saffron on a racist "Yellow Man Mug". Again, the game's narration explicitly says that it's a bad, racist mug.
A black woman can die following an injury during a major plot point, but it can be avoided by succeeding a check, and she isn't the first or only character to die in the scene.
Race and gender/sexuality based. Unavoidable, but it's always portrayed as a bad thing. The worst example of this is when you yell a racist slur at your companion if you fail a check. (To avoid this, don't ask him to dance.)
Main character and his ex had a 6-year age gap, and since I had to pull out a calculator to do the math, I seriously doubt anyone would have an issue with it while playing the game
main character is mostly naked (underwear and socks) upon waking up at the beginning of the game, and you can touch a corpses penis, but no visual depiction of genitals.
A "femme fatale" character is sometimes referenced sexually. This is done through crude flirtation, or in the case of more unsavory characters, misogynistic rhetoric
Sex is described and alluded to by multiple characters. The higher your "electrochemistry" skill is, the more likely the protagonist is to have sexual thoughts. There are no outright sex scenes.
Player character ridicules himself for crying at times, and some other characters comment on it with one being an antagonistic child. There's also a moment where another character sees him crying from afar and simply comments "My god...", but this is open to interpretation as the game progresses. The latter scene is also a result of passive skill checks after failing active checks while talking to a character named Acele and easily avoided.
An elderly woman with severe dementia is shown.
While not exactly terminal illness, the player character has severe physical symptoms resulting from long-term addiction (and possibly other factors), which can kill him even during the game and result in a game over. It is unclear to what degree he can or will recover, but he is not optimistic about his life expectancy.
Yes. There are two characters depicted who are explicitly shown to have symptoms of a neurodegenerative condition. The main character suffers from amnesia and acts unusually, but doesn't seem to have a form of dementia
Your character is effectively homeless, he doesn't remember his home address until you internalize a thought related to figuring it out, and the places of residence he stays at in the story are explicitly meant to be short term. There is also a thought called Hobocop, which can be acquired when he humors the idea of sleeping on the streets.
This depends on the decisions you make and what you consider sad. A lot of bad things happen over the course of the game, but I think the overall message is one of hope.
Evidence of a car crash and the wreckage of a car are found. The actual car crash isn't depicted but using the Visual Calculus skill shows still images of the car on the path it took just before the crash
There are references to a potential future event involving a nuclear bomb, but it is never shown. It is mentioned that in the past a nuclear reactor went critical in a populated area.
(Spoilers) During the tribunal, innocent and unarmed people can be shot by mercenaries. The main characters can also shoot back at them. If chosen, the main character can threaten gun violence to intimidate others.
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