If the wrong options are picked, the player character may be forced to fight and kill Scratch the dog. In Shadowheart's flashback cutscene, we also see a wolf get killed.
(Unsure exactly what the votes are referring to.) A main character forgives his father who exiled him as a teenager. Another main character CAN forgive his goddess/abuser, but it depends on player choices.
In the endings for one of the companions, they take up a similar position of power as their abuser and some of their actions imply that they are willing to take the similar actions in the future to keep themselves safe.
Sort of, There is a character who abuses a player character with a mace in order to please the god of pain, this is done with the player character's consent but there is an underlying tone of sado-masochism to the scene
A person in a position of authority threatens a little girl, saying she will set her pet snake on the child and kill her if she misbehaves. Depending on the player's choices, this may come to pass.
There are MANY animal deaths, some brutally depicted. You fight numerous hyenas who are undergoing a painful transformation into monstrous gnolls and try to kill them before they transform, pets die tragic deaths, you fight angry wildlife, etc etc. On a Dark Urge origin playthrough, your character will full-force kick an innocent squirrel and kill it on impact without any input from the player.
Numerous instances. A goblin pretends to play fetch with hyena, leading it into a trap that kills it. You encounter the owner of a kennel that abuses their dogs, and can choose to turn a blind eye or stop her from abusing them further. On a Dark Urge playthrough, you can torture a sick bird.
You can talk to animals with a spell, or simply read their body language through the narrator, and some of them are distressed. Examples are a dog that is coming to terms with his master's death (he is in denial until you talk to him into joining you), dogs that are being abused by their owner, and an owlbear cub who mourns the loss of their mother.
Depending on some small actions you make in Act 3, something very sinister can happen to a cat. This can be avoided by exploring the sewers ASAP and finding Orin. (WARNING, SPOILERS + I WILL GO INTO DETAIL ON THE SCENE ITSELF.) A villain kidnaps a child, disguises themself as the child, and kills the child's pet cat. Disguised as the child, they offer you some meat that they cooked. They drop the act and reveal that they fed you meat from the child's cat, and the cat's corpse is shown on the ground.
Spoilers for act 3: the player character is lead to believe that they can enlist the help of an ancient dragon to save the city, only to discover the dragon is already dead, and have to fight its reanimated corpse
There are bugs involved in body horror/eye trauma during the intro cutscene of the game, before character creation. You can skip the scene, but the presence of a brain parasite in the PC and NPCs is an integral part of the plot.
There are some narrative parallels to sexual violence in some companion's stories, some of it literal and some of it not. Some of the literal instances involve sex slavery; one companion is chained to a bed and used for years (which they argue that they enjoyed?) and the other was used against their will as bait to seduce and bed people. (SPOILERS FOR DARK URGE PLAYTHROUGH AND MORE ONWARD) The Dark Urge origin character is briefly revealed to have been a necrophile in the past, regardless of player input. There isn't a category for that on this site but I think it constitutes/toes the line of rape and is worth a mention. EDIT: To avoid all of this, don't complete Astarion's personal quest, don't talk to Halsin about his past, and don't play a Dark Urge character.
(MAJOR SPOILERS)
One of the main companions had little bodily autonomy under influence of their abuser, and their body was used to seduce and lure people to said abuser. They mention how disgusted they felt and that "how they felt about what they were doing didn't matter".
While there is no rape onscreen and all sex scene happen through player conscent, there *is* a situation where an incubus ask you to offer your body and only tells you afterwards that everytime he will use it, you will feel it. Your character later indeed feel it. It only happen if you chose to engage in a sex scene with the incubus AND agree to give it your body so if you don't want that you can refuse
In a Dark Urge play through, the player can cut off a companion's hand the first time they meet them. If you know to look out for it, it's fairly obvious which dialogue option will result in this.
In Moonrise Towers in Act 2, there is a cracked wall with pink tendrils sticking out. Reaching inside and then failing to withdraw your arm will give the active character a condition called "Dislocated Shoulder", which gives them disadvantage on attack rolls. You don't see or hear your character get the condition in any great detail; the debuff is the only major indication that anything is wrong. You get two chances to withdraw your arm from the wall, and the altercation can be avoided by not interacting with the wall to begin with.
the very first scene of the game involves an insect going behind someone’s eye, and following that you see a man with his skull and scalp removed with his brain exposed.
more is likely to come afterwards
In a Dark Urge play through, the player can cut off a companion's hand the first time they meet them. If you know to look out for it, it's fairly obvious which dialogue option will result in this.
While the camera work hides the most brutal details, Ketheric Thorm is introduced crushing a goblin's head with his hands after they try, and fail, to assassinate him.
I haven't seen an actual hanging scene, but you can encounter hanged corpses in places like the Gauntlet of Shar, and be threatened with a hanging by a guard standing on some gallows in the city.
Frequently, depending on how a battle goes. You can elect to fight non-lethally, knocking out you opponent instead of killing them. Your characters can also be knocked out before dying in a fight.
Spoilers: The first time you find the body of another person infected with a parasite, you can try to remove it from their corpse. A cutscene plays that loudly snaps the neck of the dead body.
[SPOILERS] Depending on player choices later in the game with illithid powers, a transformation can occur where their teeth turn rotten and black, though they do not fall out.
This occurs on a Dark Urge playthrough, the game has plenty of gore but I can't recall anything like this happening on a non-Dark Urge run. You have the option to bite off a toe, and to rip off a hand--inspecting the hand reveals the extent of the mutilation.
Numerous people are tortured. There are multiple optional interactive torture scenes, and descriptions of torture off-camera. There is more talk of torture than usual if you choose to play as the Dark Urge.
Instantly before you get to the character creation after starting a game (the whole cutscene is skippable with escape) a character puts a worm on another characters eye and the worm gets behind the eye graphically. After that, a worm like that is also put "on the camera lense" to indicate the same thing happening to your characters eye too.
A pregnant character agrees to sell their infant to an evil witch, though you never see this play out. This can be stopped with player intervention. The player can also abduct an alien race's eggs and sell them to a group of morally dubious academics, who attempt to raise the alien in a "civilized" manner. This is likely meant to parallel real-world cultural genocide/erasure. To avoid this outcome, do not agree to steal the eggs.
I have not yet seen it, but it can be assumed that a child CAN be killed in any quest that involves rescuing one from monsters.
Save scumming can be used to retry and prevent this, though.
Player characters and party characters can be knocked unconscious, killed, and become unable to be revived, leading to either a forced or voluntary reset.
There is a clown that's played for laughs as annoying and unfunny. They drop their facade fairly quickly and are revealed to be evil, and attack the party.
A few instances. Astorian can offer to suck the blood of a drow, after which he vomits off-screen. A retching and splashing sound are both heard. If you find and revive a petrified Dwarf, he becomes ill and vomits in a similar fashion. The vomit itself is never shown on screen.
as of patch 5 - during the new epilogue you will have the option to wet yourself, but only under certain circumstances. to avoid spoilers, all I'll say is it's an option that is exclusive to a specific DUrge outcome. you have to pick it for it to occur, as far as I'm aware
Since I don't know where else to put it as there isn't an option - in Act 1, you will be asked to smear animal poop on your face. There are several dialogue paths, including refusal or convincing them to do it, but it is the focus of the entire interaction and shown on screen.
A major quest involves a prison where torture and murderous execution takes place. The player can be imprisoned in some circumstances if caught committing crimes.
There is a MTF trans character, Nocturne. If you find her journal, it mentions that a friend of hers "has been swift to gently correct slips of the tongue, and even swifter in challenging those who'd use my forsworn name in malice."
There is a Character in Chapter 1 (Spoiler: Abdirak in the Cellar of the Goblin Camp) who is into Pain and has Selfharm Scars all over his body and forearms.
There are several bosses you can encourage to commit suicide or who will do so due to their interpretation of things the player character says. Of particular note are Yurgir, Ketheric, and Flind (the gnoll)
While it is never said explicitly, one of the companions during their final quest can gain a condition where "they have a disadvantage at saving throws when in places of traumatic memories"; they also show multiple symptoms of PTSD.
In act 3, you can take a sort of submarine device down to a base at the bottom of the ocean, there's a cutscene that shows it maneuvering through deep water. Afterwards, you enter a fight in a flooding underwater building. As someone with thalassophobia these scenes weren't too bothersome for me, but you can simply skip the cutscene before and after to avoid seeing most of it.
During the little character introduction scenes you can play for the origin characters, Astarion will say he hunted for "pretty morsels like you" and he looks directly into the camera. There's also a post-credit scene you can get where Raphael addresses the camera directly and thanks you for helping him, then threatens to invade other planes of existence, including the real world.
In act 1: It is possible for Mayrina (who is pregnant) to die if don't free her from her cage or if you accidently attack her during the fight with the hag
Yes and no. No because they aren't any Jewish people in the story. Yes because of the many enemies (redcaps, some demons, a hag etc) have big, hooked noses which can be uncomfortable for some (bc it harkens back to racist caricatures of Jewish people)
A trans character's journal alludes to people misgendering her. The journal is fairly easy to miss, and this never comes up otherwise. Her amnesiac friend also remembers her pre-transition as a "tiefling boy," but is unaware of her transition when they say this.
You and any of your companions can be of any sexuality and all can die. You can also make a trans player character and, of course, die as normal in the playthrough.
Sometimes, usually played less for laughs at more for body horror. The only fat characters are slovenly monsters (gluttonous ogres, bloated mutants, etc). There is one obese monster that's depicted to be so bloated that a few drinks will cause their stomach to burst open. You can read a ledger that shows Astarion called an obese bartender "the porcine publican" as a dig at his weight.
you can call just about anyone a slur for just about any race, including your own! Occasionally others will be spoken badly of due to their race, such as tiefling being called hellspawn, or Gith being presumed violent and dangerous.
Debatably, yes? Characters like Astarion and Halsin have very long lifespans when compared to characters that live shorter lives (200-300+ compared to <100 years) all romancable characters are depicted as adults, though, and there is no blatant maturity difference between any romancing parties.
The opening portion of the game takes place in Avernus, the first layer of the Nine Hells, which is depicted as a "fire and brimstone"-type hell. Imps appear as enemies, and the final part of this segment features a Mind Flayer fighting a large demon.
There is an optional encounter you can have with a druid who accidentally transforms into a bear as you're about to have sex. You can ask him to remain in his bear form while you continue the act, or to turn back to a human. The scene fades to black prematurely and is played for laughs if he remains as a bear.
A Companion deals with their relationship with sex and how they've felt used by others for sex. They have a hard time saying no to sex since they feel like they have no choice in the matter
You can enter a threesome/foursome/orgy with two drows who proposition you, they're brother and sister. Some characters in your party will point out their relation and express distaste.
There are full-fledged sex scenes. They follow a cinematic style, so no penetration is shown. There is an option to minimize sexual content and nudity in the game when you start it.
in a way? you can meet a character in act 1 who worships the goddess of pain and offers to whip you; some companions will makw suggestive remarks about it but it's not explicitly sexual
(SPOILERS SPOILERS SPOILERS) A major character has a medical issue that threatens to kill them with no apparent cure. They spend much of the game in denial about this, but eventually break down and confront their mortality. Their ultimate outcomes are all fairly bleak, some moreso than others. (MORE SPOILERS LOL SPOILERS SPOILERS SPOILERS) There are some new outcomes that give glints of hope, but no confirmation as to their ultimate fate.
A character is described to be a victim or "survivor" of a stroke, and it's discussed by different characters. (SOME SPOILERS FROM THIS POINT ONWARD) The player can discover that this apparent stroke is a result of psychic interference from another character.
A huge chunk of the cast is homeless. There is a massive refugee crisis that spans throughout the entire game, with massive groups of people attempting to find shelter and means to eat/sleep. The party itself is a collective of vagrants without a place to call home.
There are a few sad endings you can encounter if you seek them out, but they're more like game over screens with brief spoken epilogues. The actual endings are for the most part not sad and the path to avoid sad endings is typically fairly obvious. Your companions can have a number of fairly sad endings to their questlines, but they are avoidable if you try.