Die Anstalt

Video Game • 2003 • Adventure  

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Your Triggers
Does the dog die?
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KamiSteele
There are dog/wolf visuals in Dolly's route, but these are mostly for cynophobia imagery if anything due to Dolly's trauma and the presence of her wolf alter. No dogs die, and the wolf alter turns out to be friendly-if-misguided.
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Unanswered Triggers
Is there pedophilia?
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Does someone vomit?
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Is a minor sexualized?
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Is a child abused?
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KamiSteele
Kind of. Each toy has some kind of deep-seated trauma that could be analogous to child abuse. Dolly was used as a literal chew toy for her owner's dog, Lilo had test answers ripped from the mouth in public, Kroko was used to mop floors, Sly's owners used him to smuggle drugs, Dub has abandonment issues from his owner accidentally leaving him behind, and Dr. Wood spent time in a display case away from anyone. The game is about helping them overcome their trauma.
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KamiSteele
The plush toys resemble animals, and each has trauma resulting from the way they have been treated by humans. Dub explicitly has trauma from being abandoned, while Sly was at one point tossed onto the road by his drug-using owners.
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Is there excessive gore?
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Is there eye mutilation?
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Is a woman brutalized for spectacle?
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Is someone tortured?
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Is rape mentioned?
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