Final Fantasy XIV

Video Game  Report
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PenguinZero
Certain canine enemies are referred to as dogs, though they look somewhat different from real dogs. The first dungeon, Sastasha, has jackal-like 'Scurvy Dogs,' while Stormblood-era Garlean dungeons have 'Canis Pugnax,' which look like monstrous bulldogs. The dungeons are mandatory, and the players must kill at least some of the canines to proceed.
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lifesnotasong
There are cat-like enemies that must be killed in various dungeons and quests.
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Does an animal die?
(besides a dog, cat or horse)
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user19962
Various animals populate the game world as hostile mobs. Quests often task the player with killing one or more of these animals. Hunting animals for their hide, meat, or other body parts is often required to support a crafting job.
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user19962
Various large insects populate the world as hostile mobs. Several dungeons have insectoid boss fights.
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user20391
There are many lesser mobs/fiends in the game that are ghosts/undead/spirits in deserted areas that you can explore through dungeons or raids such as Amdapor, Palace of the Dead and Mhach. In Palace of the Dead you see npcs (non playable characters) within it that you have encountered and died at some point during the events of the game. These npc mobs can be randomly found within the floors of the palace. The level 50 dungeon, Tam-Tara Deepcroft (Hard) also has a lot of creepy themes revolving around ghosts, undead and spirits consistently throughout it, including boss fights. The last cutscene upon leaving this dungeon features a ghost in it, with a character that you know should be dead. The camera shakes, glitches and zooms in as it tries to focus on this character/ghost then the sound effects and music comes to a hault as it reveals the ghost's face.
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Are there incestuous relationships?
National Sexual Assault Hotline 800.656.4673
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Yes
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No
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TrizzaTethis
Within the expansion "Shadowbringers", there is a brief, sudden screen showing a woman's face appearing to melt.
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user19962
An early-game dungeon is an abandoned jail which has been infested with various large arachnids, ending with a boss fight against a large scorpion. An optional late-game dungeon contains several spider enemies, including one boss fight.
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Liatai
No cars exactly, but various machines, ships, and airships do crash, burn, explode, or otherwise sustain catastrophic damage throughout the game, so use your own discretion.
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user19962
The unprovoked murder of a dragon in the backstory is the cause of an ongoing war; your efforts to end this war peacefully form a major story arc. One antagonist of this arc is another dragon who, consumed by his desire for revenge, wishes this war to continue until humanity is destroyed; this forces you to fight and kill him. Various lesser dragons populate the game world as hostile mobs. Quests occasionally task the player with killing one or more of these dragons, and hunting them for their hide, meat, and other body parts is occasionally required to support a crafting job.
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juke
though not on screen, some quests are explicit about child death and some major characters have this as a motivator for their actions.
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beagle454
In 4.3 a woman murders her abusive step-parents with a knife.
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UnagioLucio
Air ships, the game's equivalent to planes, crash.
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juke
sexuality isn't a particular hot topic in the story, and whether not some npcs view your character in a possible romantic light is up for debate. there is, however, definitely death of characters with very strong inclinations towards the PC, regardless of their gender, and their interest is made MUCH more apparent in other translations.
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juke
each expansion and it's updates end with one dramatic and painful upheaval after another. the true end remains to be seen, but at most it will only be bittersweet considering the sheer loss the PC, and the characters, have endured thus far.
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Liatai
Various characters throughout the game, both PCs and NPCs, use alcohol. Some NPCs do so to the point where it impacts their ability to function or fulfill their daily tasks, especially in Limsa Lominsa. At one point in the gap between A Realm Reborn and Heavensward, Thancred is absolutely sloshed and slumped over the table in Scion HQ, but it's easy to miss since it's an optional interaction in a side room. Moenbryda and Yda are both at the table when it happens, if you want to keep a watch for that and avoid it.
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user19962
A major antagonist is shown to be experiencing something like depression; after the player defeats him in combat, he takes his own life rather than allow the player's faction to arrest him. Another major antagonist is shown to be suicidal over her past actions after recovering from amnesia; she almost takes her own life but is interrupted, and instead deliberately provokes the player into killing her.
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TrizzaTethis
There are zombie enemies and bosses throughout the game that are depicted as drowned seafarers. One boss has a "drowning" mechanic that kills you if you don't catch air bubbles (no drowning animation is shown, and if you die only the standard "falling to the ground" animation is shown) There is also mention of drowning in some of the dialogue and some boss fights have an instant-death state if you fall into the water under/around the stage (implicated drowning), though no actual drowning is ever shown on-screen. However, in the middle of the expansion "Shadowbringers", you are confronted with a race of frogmen that attempt to drown people to turn them into more frogmen. Some drowning-esque imagery is shown. You come out of the cutscene underwater, but you cannot drown due to having been given the ability to breathe underwater in the previous expansion ("Stormblood"). Additionally, the story cutscene after defeating the final boss of Shadowbringers shows the NPC protagonists wash up on a beach, some of which appear to have almost drowned (don't worry, everyone is basically conscious or dazed - you can speak to all of them and they'll have dialogue).
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beagle454
In the cutscene after the level 60 dungeon Baelsar's Wall, someone willingly falls to their death.
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TrizzaTethis
It is usually cut away from or only mentioned in dialogue boxes. In the expansion "Shadowbringers", however, two characters are shown in close up shots vomiting some sort of white goop.
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user19962
A major antagonist is shown to have been abused as a child, which forms a major part of her motivation. Even now that she is an adult, her parents are entirely unrepentant and willing to abuse her further up until the moment they die.
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KupoNuts
This is a tactic used by some of the game's antagonists towards the player, and also towards npc characters like Yotsuyu. It may also be part of flavor text for quests once you become more self aware of the fetch quests in the writing.
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Yes
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UnagioLucio
One character is kidnapped twice before the story of the first expansion
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TrizzaTethis
Yes. Towards the end of the base game ("A Realm Reborn"), one of the NPC protagonists (who went missing around the middle of the story) is revealed to be possessed by the antagonist. In early portions of the expansion "Heavensward", you find out one of the NPC protagonists has been permanently possessed by the FFXIV universe's equivalent of God. During later portions of that same expansion, one character is shown to become possessed by the lingering anger of the main antagonist (which temporarily transforms him into the antagonist). Throughout the after-story content in the expansion "Stormblood", it is shown the body of Stormblood's main antagonist has been possessed after death, and that same antagonist himself is possessing someone else's body. At one point in the early story of the expansion "Shadowbringers", one of the NPC protagonists is shown to be briefly possessed by the NPC mentioned earlier that had been possessed by God.
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juke
strongly implied through dialogue in 4.x, but never outright stated or shown. player's discretion.
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shadg
During an optional series of sidequest, a male character stalks a female characters. This is framed as comedic.
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beagle454
The post-A Realm Reborn dungeon Amdapor Keep (Hard) has a fight in which you must kill a room of multiple enemies, as demon walls close in on you. Notifications appear over time to inform you how long you have until the walls close. You can see the walls slowly close in the room. Failure to kill enemies in a timely manner results in the orb in the middle of the room repeatedly spamming an attack until death.
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Yes
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juke
more of infirmaries, yes, there are scenes where characters are treated for injuries, and the player can typically explore these areas as well.
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KupoNuts
In the expansion Shadowbringers, there comes a point where you, the player, and Alphinaud have to take showers and spray on perfume liberally to rid a terrible stench you have. None of your body parts are shown during the events, and it isn't sexualized in any manner. There IS one NPC who has flesh toned pants on while standing in one of the other showers, however, which is played for laughs.
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user19962
Game combat does not graphically depict blood, but bleeding is implied via text. Several abilities and status effects reference blood. Certain enemies drop their blood as random loot. Brief splashes of blood are occasionally shown in cutscenes; this generally does not linger, but one major arc is noted for an important character being covered in blood early on, which stains his armor red for the remainder of that story. Engine limitations generally prohibit gore, but one major plot event results in an important character losing an arm.
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shadg
Two dragons get their eyes teared out. One of them gets one of their eyes gored by a lance. None of this is shown but the resulting wounds are.
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crying over smash ultimate
Fictional racism, speciesism and misogyny happen occasionally in-game. If your player character uses she/her pronouns, she is called a b***h at certain points in the story.
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UnagioLucio
Nothing visually explicit, but there are a lot of lewd jokes and references to brothels and the like.
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