Final Fantasy XIV

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user19962
Domesticated dogs don't seem to exist in the setting. Various wolves populate the world as hostile mobs, but killing them is generally avoidable. One optional dungeon contains a boss fight against Cerberus, but Cerberus had no role in the story until then and seems to exist just for this boss fight.
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Does a cat die?
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Does an animal die?
(besides a dog, cat or horse)
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user19962
Various animals populate the game world as hostile mobs. Quests often task the player with killing one or more of these animals. Hunting animals for their hide, meat, or other body parts is often required to support a crafting job.
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user19962
Various large insects populate the world as hostile mobs. Several dungeons have insectoid boss fights.
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user20391
There are many lesser mobs/fiends in the game that are ghosts/undead/spirits in deserted areas that you can explore through dungeons or raids such as Amdapor, Palace of the Dead and Mhach. In Palace of the Dead you see npcs (non playable characters) within it that you have encountered and died at some point during the events of the game. These npc mobs can be randomly found within the floors of the palace. The level 50 dungeon, Tam-Tara Deepcroft (Hard) also has a lot of creepy themes revolving around ghosts, undead and spirits consistently throughout it, including boss fights. The last cutscene upon leaving this dungeon features a ghost in it, with a character that you know should be dead. The camera shakes, glitches and zooms in as it tries to focus on this character/ghost then the sound effects and music comes to a hault as it reveals the ghost's face.
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Are there incestuous relationships?
National Sexual Assault Hotline 800.656.4673
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user19962
There is only one snake enemy in the entire game, and it only appears as ignorable filler in one optional area.
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user19962
An early-game dungeon is an abandoned jail which has been infested with various large arachnids, ending with a boss fight against a large scorpion. An optional late-game dungeon contains several spider enemies, including one boss fight.
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Liatai
No cars exactly, but various machines, ships, and airships do crash, burn, explode, or otherwise sustain catastrophic damage throughout the game, so use your own discretion.
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user19962
The unprovoked murder of a dragon in the backstory is the cause of an ongoing war; your efforts to end this war peacefully form a major story arc. One antagonist of this arc is another dragon who, consumed by his desire for revenge, wishes this war to continue until humanity is destroyed; this forces you to fight and kill him. Various lesser dragons populate the game world as hostile mobs. Quests occasionally task the player with killing one or more of these dragons, and hunting them for their hide, meat, and other body parts is occasionally required to support a crafting job.
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juke
though not on screen, some quests are explicit about child death and some major characters have this as a motivator for their actions.
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beagle454
In 4.3 a woman murders her abusive step-parents with a knife.
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juke
sexuality isn't a particular hot topic in the story, and whether not some npcs view your character in a possible romantic light is up for debate. there is, however, definitely death of characters with very strong inclinations towards the PC, regardless of their gender, and their interest is made MUCH more apparent in other translations.
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juke
each expansion and it's updates end with one dramatic and painful upheaval after another. the true end remains to be seen, but at most it will only be bittersweet considering the sheer loss the PC, and the characters, have endured thus far.
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Liatai
Various characters throughout the game, both PCs and NPCs, use alcohol. Some NPCs do so to the point where it impacts their ability to function or fulfill their daily tasks, especially in Limsa Lominsa. At one point in the gap between A Realm Reborn and Heavensward, Thancred is absolutely sloshed and slumped over the table in Scion HQ, but it's easy to miss since it's an optional interaction in a side room. Moenbryda and Yda are both at the table when it happens, if you want to keep a watch for that and avoid it.
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user19962
A major antagonist is shown to be experiencing something like depression; after the player defeats him in combat, he takes his own life rather than allow the player's faction to arrest him. Another major antagonist is shown to be suicidal over her past actions after recovering from amnesia; she almost takes her own life but is interrupted, and instead deliberately provokes the player into killing her.
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user19962
Characters brainwashed by Leviathan are referred to as drowned", but this does not involve actual drowning. Some boss fights take place in an arena where it is possible to fall into the water and die; this happens instantly and does not depict the process of drowning. One boss fight involves a mechanic which floods the arena and requires the player to enter large air bubbles to survive, however the player is able to breathe underwater at this point in the game and the actual cause of (possible) death is that the water is toxic.
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beagle454
In the cutscene after the level 60 dungeon Baelsar's Wall, someone willingly falls to their death.
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user19962
A major antagonist is shown to have been abused as a child, which forms a major part of her motivation. Even now that she is an adult, her parents are entirely unrepentant and willing to abuse her further up until the moment they die.
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Liatai
It's a major plot point of the base game; one of the Scions of the Seventh Dawn is possessed by dark forces during the course of the plot. The character is freed from possession, alive and recovering, at the end of the The Ultimate Weapon quest. The fallout from the possession lingers throughout the rest of the game.
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juke
strongly implied through dialogue in 4.x, but never outright stated or shown. player's discretion.
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beagle454
The post-A Realm Reborn dungeon Amdapor Keep (Hard) has a fight in which you must kill a room of multiple enemies, as demon walls close in on you. Notifications appear over time to inform you how long you have until the walls close. You can see the walls slowly close in the room. Failure to kill enemies in a timely manner results in the orb in the middle of the room repeatedly spamming an attack until death.
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user19962
Game combat does not graphically depict blood, but bleeding is implied via text. Several abilities and status effects reference blood. Certain enemies drop their blood as random loot. Brief splashes of blood are occasionally shown in cutscenes; this generally does not linger, but one major arc is noted for an important character being covered in blood early on, which stains his armor red for the remainder of that story. Engine limitations generally prohibit gore, but one major plot event results in an important character losing an arm.
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beagle454
Most hate speech is towards fictional races, but in the Stormblood expansion there is heavy use of hatespeech from imperial forces and sympathizers towards a fictional race of brown people.
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