You, the player, stalk many NPCs through walls as you progress through the game until you can reach them. Following from behind cover or hiding in vents and then getting the grab on unsuspecting enemies or prey is encouraged.
No, but the protagonist starts off vaguely spider-like for an amorphous blob. Later you unlock the Arachnoptysis ability that allows you to shoot webs when you’re in your smallest form.
You can restrain both human and robot targets with webs or prehensile tentacles. Dragging people into its many maws or bashing victims against hard surfaces while being suspended in the air by one of the creature’s tendrils is its most often used killing method.
The abilities Xiphorrhea, Acanthosis, and Harpagorrhea allow the Monster to shape itself into blades, grow keratin spikes, and launch a vortex of sarcous harpoons. These do exactly what they sound like they do.
Some soldier enemies have flamethrowers, which they’ll use to quickly reduce your health to 0 if you stay in their line of fire. You can parasitize these soldiers (if you’ve killed them or manage to sneak up on them) and use their flamethrowers against other humans. Unarmored NPCs will run and scream while on fire, and will set other NPCs they pass on fire as well.
Grabbing people by the neck and simply holding them there is a common tactic used by the Monster to kill weaker enemies. The same can be done with the non-humanoid Relith Science Sentry drones.
Though it’s all pixelated, it’s as graphic as you can get for such a game. You play as an amorphous organic mass which tracks blood everywhere it goes, and are able to rip humans apart.
Some NPCs will throw themselves into water and drown while trying to escape the monster. Whether this is faulty enemy A.I. or the NPCs deliberately drowning themselves to spare a more brutal death from the monster isn’t clear.
Good for you. Not for humanity, given the name of the achievement for completing the game and escaping the Relith Science facilities is “The End of the World as we Know It”