A recurring theme; Aiko's backstory states she was held underwater by a ghost, a Bloated Teacher enemy drags characters into the pool, and one old god hypnotises people to drown themself in the sea, amongst other events.
Several enemies choke the player. The final dialog tree in Beckoning Bulletin, if handled incorrectly, leads to an extended sequence and boss fight involving strangulation.
One of many potential injury cards. Non-graphic artwork and not described in detail, but the implications of the mechanical effect might be unpleasant to read.
The police station is a sub-location the protagonist can visit at any time. Multiple police-themed events and enemies, brief mentions of being questioned by police in mystery endings.
Set in a coastal town. A good chunk of every run is spent by the seaside. Frequent ocean-based horror, from sea monsters to people compelled to drown themselves.
High school students are frequently killed, maimed, or worse. One event implies the player is dealing with the ghost of a young child, but nothing graphic is described or shown.
It is possible to obtain prescription painkillers, which are addictive. Of course, these do have a legitimate use--fighting horrors tends to require getting patched up--but going too far is possible.
Cigarettes are available for purchase, just like in real life. Smoking them gives a bit of Reason and the Nicotine Rush perk, but that becomes Nicotine Withdrawal until you smoke again, which is treated as a Curse alongside various eldritch effects like holes in skin or a brand. One character, Haru, starts in N. Withdrawal, which means chainsmoking is necessary for having a chance. Specifically because of this, he is not a very popular character. As the game says for the cigarette item--'smoking kills'.
The player character can, if they purchase wine and use it as one would expect. It restores much Reason, but grants what's statistically the worst debuff in the game in the form of a hangover. (Much like a real one, it expires within a day.)
While there currently aren't any snakes in the traditional sense, there is a mystery involving eels, so there are still snake-shaped animals visible on screen in certain situations.
One of the Old Gods is a giant spider, and failure to stop it involves the entire world being consumed by it, one of the monsters is entirely infested with worms, bugs are mentioned in several other contexts.
At the time of writing (v0.9.9): A possible outcome to the Freakish Flood implies the protagonist is brainwashed into having a child. A player character may be assaulted by a Gigolo enemy in their apartment hallway, who attacks via kissing. Some cases include perverts who take voyeuristic photographs and steal underwear.
Visuals and vivid descriptions of mutilation by cutting are common. An entire game scenario is based around the urban legend of the slit-mouthed woman.
Failure to adequately deal with the enemy of the 'Bulletin' mission will result in your character blacking out, and coming to while attempting to strangle themselves.
It is possible to obtain a 'Long Pig Steak', 'long pig' or 'long pork' being a long-standing euphemism for human flesh. Consumption of this grants the Hunger curse, causing the afflicted to think everyone around them looks very tasty. This is not good for your Charisma stat.
Selecting Ithotu as your Old God adds encounters and spells to your card deck that involve people being burned alive. Ithotu also visibly burns people alive during its Doom 100% event. In addition, several mysteries grant the player the option to kill antagonists with fire, and a character with the "burned" status gains bandages covering their face.
The 'Mermaids' mystery has a depraved janitor cutting the legs off members of the high school swim team and the heads off fish in an attempt to create, well, mermaids. This is of course horribly unsuccessful and mostly ends in death.
[In General] Several enemies with visibly damaged/caved-in heads. [Bizarre Bruit of the Blood-curdling Botanist] The top-half of a character's head falls off.
One Seaside event depicts someone about to throw themselves to the ocean for ritual purposes. Failing a check, or simply choosing not to stop them, will result in text stating they did the deed.
One mystery has an entire family, parents included, found dead in their secluded home. In addition, special investigations for some characters involve their parents being deceased--Moriko's mother, and both of Kirie's parents.
A few of the things you'll fight were implicitly toys at some point--a trio of dolls, or an abandoned plushie. Either YOU have to destroy them, or you need to run, costing DOOM...
There are several ghostly enemies which cannot be defeated by normal means (unless you have a certain unlockable character at hand). Instead, you have to either perform a correct sequence of bows and claps, hope and pray (literally, using the pray command), or give them an offering of money. There are also events speaking of spirits.
While technically optional, one can always shower between Mysteries to regain a small amount of Stamina and Reason. Going without could make things more difficult. In addition, some random events have your character randomly bathing.
There is also a random event in the apartments that has to do with a woman's shower spurting blood, causing her to run screaming into the hallways and right into the player character.
In one ending of a mystery pertinent to a strange ramen shop, the player character is said in text only to vomit in the middle of the street as a result of learning the secret.
In addition, one spell, Expel Evil, has a splash art that resembles the act.
One unlockable character has a random event that causes her to vomit blood.
Visiting the Hospital in town is necessary for many missions, and there are many events there that deal with that.
In addition, as logic would dictate, the player must go to the hospital in order to take care of wounds. Otherwise, you'll have to keep dealing with them. And sometimes, 'hasty aid' will be applied, implying insufficient care.
There is also the Wordless Ward mission, which has the hospital front and center, with your character needing to visit their injured friend repeatedly.
A lot of self harm can happen to a lot of characters, all of which are described via text to a mild to moderate degree and some of which quite visually depicted. Some of these self-inflicted wounds can be potentially life-threatening.
Unfortunately, due to its influences, there are a number of hostile entities who anywhere from implied to be to stated to be mentally ill. There's one event in the Hospital where a patient stated to be retained for psych reasons can lash out and attack your character if you fail a check. In addition, if your character gets the Paranoid status, you can no longer let go of your partners--and can instead kill them 'for conspiring against you'. And obviously, you'll be fighting just as much on low REA as you are on high REA.
An event can occur where if the player chooses not to read some mail the text mentions the player character "feeling an anxiety attack coming on" but it ends there and nothing is shown.
The enemy encounter with the Meaty Visitor (Hospital) has text implying that the encounter takes place in an elevator, with no easy way to get out. That said, the encounter proceeds like any other beyond that text.
One event near the seaside features a woman intent on killing herself. Attempting to stop her may not work unless your PC has Fast Hands and takes the dagger from her. Failing, or letting her die, will dent your Reason--though letting it happen reduces one's Doom.
There is also 'Suicidal' as a Curse, which gives a chance of damaging one's Stamina whenever Reason is damaged.
In addition, there's an entire mission--'Bloody Brief of a Beckoning Bulletin'--centering around a string of suicides traced back to a 'computer bulletin board' based in your town. (Consider it a precursor to the online forum. This game does take place in the 80s.) The topic is not shied away from at all. Doing the extra mission has one find a corpse in the woods clinging to a note encouraging anyone who finds it to commit suicide. The natural progression of the mission has one find a girl who attempted suicide previously, fully intends to do so once she is no longer being cared for, and gladly tells your character the number to call to find it. Your character connects to the board and at its behest puts the modem phone to their ear. If you don't give the static behind the right answer, or don't get that note, the modem will force/tempt? your character to strangle themselves--and resisting this becomes the boss fight. If your character dies there, perhaps that counts as a suicide.
One of the player characters, Moriko, is a lesbian. Like any other player character, she can die. This is very easy to do in this game.
In addition, Kana, whose pronouns are rerolled between he/him, she/her, and they/them each playthrough, can die in a few ways.
If you get the 'Eels' mission, where Kana joins you from the outset, abandoning the final apartment or taking Kana to the hospital results in never seeing Kana again. Instead, you need to take a needle to Kana's eye. Otherwise, eels.
Once Kana is in your party, Kana is...strangely invincible, in contrast to other partners. Even if they SHOULD die, they don't.
Presumably, hitting 100% Doom implies that everyone on Earth perishes, regardless of gender or sexual orientation.
Player character Yashiro is a Christian priest who is questioning his faith. His events either reinforce his morale or cause it to shatter, and he can break his crucifix in half. Also multiple doomsday cults.
while CobaltCosmos's comment is mostly correct, the History Club adds a slightly more explicit game over scene, seen my comment in the sexual assault warning for more
"Curious Case of a Contagious Coma" tasks players with stopping what appears to be a terminal illness. While the truth is much stranger (and not necessarily fatal), failing to determine the real cause results in all patients dying.
Reach 100% Doom with Ygothaeg as the Old God, and it'll use its gaze to send all of the town into the sea.
In addition, an enemy encountered near the seaside is the Class of 1971--the merged...corpses?...of a high school class that had a stone shelf collapse beneath them.
It is also possible to find bloated corpses of swimmers and teachers around the school pool. Animate ones that like to cause problems for you.
Player characters can find and use guns. As this takes place in Japan, however, it's very hard to find them or ammunition for them, so you are more likely to wind up using the guns themselves as weapons on a regular basis. Using them as guns results in the Ringing Ears injury.
Moriko comes with an Old Shotgun by default.
In 'Fear Festival', one ending may include a cultist getting shot by a strange entity in order to stop a ritual.
Save for one (who you may come to despise if attempting Hunted By The Cult), enemies do not use guns on the player character. They have other ways...
1 comment | Add comment
Become a Supporter!
Filter triggers to only show "Yes" or "No" answers.
DoesTheDogDie, LLC. gives a portion to charity: raised so far!
Support as many triggers as you like simply by pinning them. More paid supporters means the trigger will get answered faster.
Only Supporters get to vote on new trigger ideas.
Help us pay our moderators.
Help this trigger get rated faster. Become a supporter!
Support as many triggers as you like simply by pinning them. Your triggers will be given priority for answering.