There isn’t a DEAD animal, but there is a dog frozen in time, which isn’t too far off from death. Probably not an issue for anyone as the dog gets unfrozen by the end, but worth mentioning.
yes, in a couple very optional, missable scenes. can be avoided so long as you never decide to use your dagger on yourself or interact with the shard of glass from your souvenirs in act five.
Sort of? there are a few moments where some of the party members' portraits will get blacked out, the audio will cut out, the rest of the screen turns black etc etc but it's never something particularly loud or in your face, just startling.
The full opposite happens. Characters will prevent you from obtaining deadnames, whether on accident or purpose. The game has themes around identity and names as a whole.
The main character definitely has a mental illness, but the violent outbursts they have are related to the PTSD and stress of being in a time loop, rather than their mental illness, and the game makes this clear.
There are several points, both in battle and as part of dialogue/cutscenes, where the screen briefly flashes white or black. Some of these are unavoidable, but they are not rapid or frequent.
A non binary child dies on screen, but due to the fact that you’re in a time loop, they’re not permanently dead. It’s not in any hateful way either - it has nothing to do with the character’s pronouns, they would have died either way. But it is depicted on screen with a drawing, and this is a very lovable character too.
Very frequently as The Change religion is a huge part of the culture of Vaugardian and the game as a whole. There's also one of the Act 3 friendquests explicitly about a character's complicated feelings involving their religion.
There are some scenes, while not visually depicted, where characters have severe injuries described. These scenes are not explicitly graphic, but still feel very visceral in the moment.