An important character's eye is stabbed, though it is not shown in detail, nor is it directly facing the camera.
Lyrics to a song sung in the tavern mention a fox being slain by a stab to the eye.
A major character, Siobhan, is shown to be non-binary later in the story. Their mother and a knight from their hometown refer to them with feminine terms, despite their open distaste for it from the very start.
There is also one instance of a character misgendering Aquila when they're not around.
The main character, Verm, is haunted by the loss of his brother, and is triggered by reminders of it, often whenever he feels that he is abandoning someone.
Verm's struggles with trauma are a large part of his character arc.
An incidental coffee shop customer NPC is a stand-in for the developer, and talks in more detail about the development of the game if you meet her near the end.
If Siobhan meets her, they will be confused about the fact that she knows their name.
An out-of-the-way character named the Meta-Mouse talks about game mechanics very directly, though no character reacts to this.
The Ashen Tower shows apparitions of ghostly squirrels, though they dissipate when approached and don't show signs of life.
In Solhill, ghosts tell the tale of their demise.
Midway through the game, Bruce and his boyfriend are imprisoned. Bruce meets Gwen, who'd been locked up for a month.
A villainous character is later locked up in his own prison. The ethics of this are discussed.
Several rooms in the game have spiders as treasure chest mimics, as well as one NPC.
Any room with a mimic will have spider webs.
The room with the spider NPC is specifically telegraphed by a sign, as well as another NPC warning you.
A squirrel is eaten by Blademaster Lamia, an evil stoat.
While the screen turns black while this happens, you can still see and hear the scratches Lamia is inflicting.
Another instance of this is given a cutaway before anything happens.
A young Verm is forced to cut off his own tail to escape a mousetrap.
The depiction is very pixelated and not very detailed, but is still framed very intensely.
An important character is stabbed in the eye midway through the game, though it is not shown in detail, nor is it directly facing the camera.
Another important character is stabbed to death.