Darkest Dungeon

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johnpaulrossfeld
Dog enemies that can be killed. A Class in the game is partnered with a dog, who can die if you fail to keep them alive.
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Does a cat die?
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johnpaulrossfeld
DLC only. In the Color of Madness DLC, there is an enemy that looks like a horse that can be killed.
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Does an animal die?
(besides a dog, cat or horse)
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johnpaulrossfeld
If Giant Mosquitoes, Giant Spiders, Pig and Bug People count, then yes. But I'm assuming the answer to that is no.
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wesleythomasm
The Grave Robber hero uses poisoned darts.
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wesleythomasm
It's a major part of the game. Characters gain Stress until they have a panic attack at 100/200, then have a full-blown heart attack at 200 Stress.
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wesleythomasm
Maggots, whelks, and carrion-eating worms are weak enemies. (Crimson Court DLC) Huge mosquitoes Half-mosquito vampires, some mutated into centipedes wearing powdered wigs and riding coats.
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johnpaulrossfeld
The Jester could be considered a clown.
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wesleythomasm
Skeleton enemies, and a boss who summons floating ghost heads. The Drowned Crew boss is a group of ghostly pirates and their cursed anchor. The Squiffy Ghast enemy is a ghost pirate who plays the fiddle and drinks hilarious ammounts of rum. The Narrator is the ghost of the player's uncle. A ghost not seen anywhere else in the game cameos in the intro cutscene.
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Are there incestuous relationships?
National Sexual Assault Hotline 800.656.4673
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wesleythomasm
Snake enemies (Shield Bearer DLC)
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wesleythomasm
Spitters and Webbers are huge spiders. (Crimson Court DLC) Supplicants have huge ticks attached to their heads.
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Does a kid die?
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wesleythomasm
Heroes can become afflicted by Alcoholism (herein called the 'Tippler' quirk, and the mental illness Dipsomania, which, respectively mean they can only visit the Tavern, or are obsessed with alcohol and will go to great lengths to get drunk.)
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wesleythomasm
The Narrator (a Posthumous Character) shoots himself in the intro. Drowned Thralls have a Kamikaze attack.
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wesleythomasm
The Drowned Crew are a bunch of ghost pirates who were drowned by a magicked anchor. They can force heroes to experience this.
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wesleythomasm
At 100 Stress, Heroes mentally break and freak out.
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wesleythomasm
Masochistic characters sometimes deliberately hurt themselves. Flagellation (beating yourself with a whip) is a stress-releif activity at the Cathedral. The Flagellant Monk Hero can do this at Camp.
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wesleythomasm
Laudnam (opium dissolved in pure alcohol) is an item used to releive Stress. The Antiquarian and Plague Doctor have abilities that involve huffing from a censer of incense and a flask of chemicals, respectively.
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wesleythomasm
Swine Wretch enemies vomit on heroes as an attack. The Abomination hero's 'Beast's Bile' attack involves vomiting acid on enemies.
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wesleythomasm
While there is a POC hero, she can only be hired when your Stagecoach depot is at a high enough level.
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wesleythomasm
Some Religeous heroes invoke holy light, burning the targeted monster. (Crimson Court DLC) The Fanatic will burn Vampirism-infected heroes at the stake.
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wesleythomasm
The Abomination hero lives in symbiosis with a demon. He can let it out to play nearly at-will. The Occultist channels dark forces for his abilities, and is occasionally possessed by them when Stressed Out. Swine enemies are the result of the Ancestor's demonology experiments. The Cultist and Madman enemies in the Darkest Dungeon area are at least indwelled and deformed by their uh, passengers. The mental sickness 'Demonomania,' wherein the afflicted beleives themselves to be possessed but really is not, can be develloped.
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wesleythomasm
Several Bandit enemies use whips. Flagellation (either whipping yourself or having a confessor do so) is a stress-releif ability at the Cathedral. The Flagellant Monk hero wields a scourge whip. Swine Slasher enemies target sensitive areas in combat, and they themselves have crude cybernetics replacing their hands and feet.
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wesleythomasm
Narrow corridors, caves, and forest paths throughout.
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wesleythomasm
Heroes can be sent to a Sanitarium to be treated for mental illnesses.
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wesleythomasm
Heroes can become alcoholics as their mental illnesses develop.
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wesleythomasm
The Abomination hero violently shapeshifts between human and demon/werewolf forms. Enemies infested by a mind-controlling parasitic fungus are common in the Weald (forest) area. (Crimson Court) Half-mosquito vampires, some mutated into centipedes wearing powdered wigs and riding coats (Color of Madness DLC) Enemies parasitized by an otherworldly crystal appear.
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wesleythomasm
The Highwayman and Musketeer heroes, and Bandit Fusilier enemies wield guns. One boss is a whole-ass 10-pounder cannon and its crew.
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johnpaulrossfeld
Implied, but not on-screen. The heroes can see prostitutes to relieve stress. Some mild flirting on some of the Grave Robber's lines.
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