The player will be tasked with defending themselves against Kath hounds on Dantooine. They do not resemble dogs in appearance but can sound like them when in pain/dying.
Depends on your actions. There are a few examples. There is a side quest where a lost child finds refuge on your ship. You can either try to communicate with them and escort them to an adult who will reunite them with their family, or if you take the Dark Side path, you can be mean to them and leave them stranded to fend for themselves. Also, you have the option to be mean to one of your 14-year-old squadmates, even going as far as murdering them if you go extreme Dark Side. Mission, said 14-year-old, will also talk about how her older brother abandoned her up to present day with the excuse of temporarily finding a way to give her a better life. You come to find out that had more selfish motivations and wasn't planning to come back for her after all. The game also encourages you to enable the abuse Bastila went through at the hands of her mother, low-key implying that the "correct" choice was to forgive her because despite being abusive, she had "good intentions." It's not resolved in a way that acknowledges the gravity of child abuse. If you encourage Bastila to tell her mother off instead, Bastila will later express regret.
There are items called "stimulants" in the game that temporarily boost a character's stats. It's mentioned that it's possible to overdose on these, though it never happens in-game.
yeah i cheat on the game all the time. oh you meant in a relationship? not in any unavoidable quests (although there are many avoidable quests and im not 100% sure if there is one)
During a side quest on Dantooine, you're tasked with helping a detective determine who murdered a man. You have the option to reason that one of the suspects is lying because "fat people always lie." If you choose it, the detective calls you out on your lack of logic, as well as your bias against fat people.
A planet has a very clear ruling class of rich humans who segregate the impoverished aliens to the "lower city." Your character encounters a street preacher spewing hateful things about aliens, and you are powerless to stop him. Your friend urges you to ignore him and move along because something something main quest.
There is a planet with a defense grid that causes all ships to crash land. Your ship ends up on a beach with minimal damage and no injuries. The next plot point is to salvage repair parts from the other numerous wrecks.