The Stanley Parable

Video Game • 2013 • Comedy  Report
Does a cat die?
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2
Iscopeeee
There is a cardboard cutout of a puppy that can get eaten by piranhas in a particularly obscure ending, but it obviously isn't a real dog.
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Are there bugs?
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Does an animal die?
(besides a dog, cat or horse)
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Yes
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midi
Stanley has someone narrating his entire life, though, which could be upsetting to some people bothered by stalking
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4
Sathgirus
To an extent. The narrator is intent on maintaining control of the story, and will occasionally skew the truth or make things up to try and get Stanley to do what he wants.
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3
FF2
The Narrator says "Stanley is addicted to drugs and hookers" at one point, but this line is more him just insulting the protagonist while frustrated during an attempt to try and get him to stop wasting time in a specific area.
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3
FF2
Drugs are mentioned once, but it's never brought up again, and no one is ever seen using drugs.
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series_of_unfortunate_events
In a way? For some endings the narrator will place Stanley in scary, possibly inescapable situations just to watch him frantically try to get out of them.
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telepathy
one of the endings does feature a cardboard cutout of a baby being burned, though
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DarkBerryPhoenix316
In an Ending, every bone in Stanley’s body is squashed, it’s not on screen, it’s only described
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series_of_unfortunate_events
The game has LOTS of endings, two of which happen when the player (first-person perspective) jumps off a ledge.
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series_of_unfortunate_events
Presumably, as two of the endings involve Stanley falling to his death.
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Iscopeeee
A cardboard cutout of a baby gets burned in one route, but it's obviously not a real baby.
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Iscopeeee
One of the prompts in the apartment ending is to read your kids a story, implying that Stanley is a father. Stanley dies in several endings. Given that the Narrator says that Stanley's wife isn't real, however, it's debatable that the kids are real either.
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Yes
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midi
there are no true jumpscares, but some things in the game could be startling.
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series_of_unfortunate_events
No, but it's worth mentioning that a big thematic focus on the game is our perceived control over our own lives. It plays around with choice (or the illusion of it) and breaks the fourth wall in some endings, revealing that Stanley's actions are nothing more than the player's decisions. Some of the endings could be particularly triggering for individuals who live with psychosis, as they can be surreal and tend to reinforce paranoid thinking.
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5
ColleenPoggers
In the cold feet/powerful/zending endings, the sound of Stanley’s legs being broken/a large fall can be heard
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1
bojack
clock ticking in the office- but it’s avoidable
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6
Mystery5
There are routes where you can hurt yourself, but whether you do so or not is ultimately your decision
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1
Benrybenry
Another character does ask, “are you going to kill yourself”
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oceanblues
one of the endings if not multiple end with extreme anxiety/panic attacks surrounding derealization which could potentially be very triggering but it's not certain that one will get those specific endings
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series_of_unfortunate_events
Two endings involve the player jumping to their death while the narrator mocks you for making this choice. A full list of endings can be found on Google.
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4
bojack
in one ending, you play a minigame involving a cardboard cutout of a crying baby
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Mystery5
The camera gets shakey during the last 30 seconds of the explosion ending (If it's too shakey then don't worry about it, you technically don't need to play during these 30 seconds)
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1
TheLemon27
In one of the endings there's a big flash of white onscreen as a nuclear bomb goes off.
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3
nanadaiba
Constantly.
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Iscopeeee
Only a cardboard cutout of a baby, but it repeatedly plays a baby crying sound effect.
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midi
one of the endings focuses on Stanley being a "crazy" person.
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5
telepathy
the narrator at one point calls Stanley fat insultingly
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Are there incestuous relationships?
National Sexual Assault Hotline 800.656.4673
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telepathy
it has multiple endings, some of which are unhappy
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series_of_unfortunate_events
One ending involves a self-destruct sequence. A giant timer counts down, and when it reaches zero the screen goes black, forcing the player to restart.
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