Your character has recently spent time hospitalized for trauma following a failed exorcism a year prior. The person you failed to exorcise has also been hospitalized.
The white creature constantly shows up in your initial walk through the woods, only retreating at crucifix exposure. Once you've explored the house enough, the same applies for the foe there until she retreats.
The *player* can be gaslighted; sometimes, if conditions are met, things may move around in the house. A sound effect usually plays if this happens, however.
Two children are put through exorcisms by seemingly well-meaning adults. It seems the demons are plenty real, mind; but then, it's the demons who started it.
It is possible to shoot a fox that is already either dead or heavily wounded. It's also possible to shoot a deer; while the 'abuse' level of hunting is up for debate, it is stated that only a small amount of meat was retrieved, which is hardly a respectful way to hunt.
One humanoid enemy skitters around on all fours in a very buggy sort of way, and is sometimes interpreted as being spider-like, but this enemy isn't actually a bug.
Chapter 2 shows a demon possessed child being restrained to a bed.
One of the endings also shows the protagonist in a straightjacket, however it's in the pixelated style and not very detailed.
If you do not shoot the other targets in the ending and instead shoot the white creature as you get to your car, it dodders into the road and is entirely crushed by a semi-truck, head included. In addition, any death of the protagonist leaves him maimed, but due to the low fidelity, it's hard to tell exactly what happened to him.
While it's not explicit and difficult to tell due to the graphics, the main antagonist dives from an attic window and is unable to make it very far from there, implying she was heavily wounded. In addition, in the ending where you shoot a deer, the protagonist gets into a car accident and is unable to use their legs for the brief remaining time of their life, implying lack of structural integrity.
Both the primary troublesome factors, the white creature and the purple antagonist, were initially human minors before being possessed. Either can die in the end.
In the event occurring one year before game time, an attempted exorcism killed everyone in the house but the protagonist and the possessed. This included the parents of the possessed. It's not depicted, and the note that alludes to this is fragmented, but it's pretty clear to assume.
Get used to hearing lo-fi text-to-speech callouts. In addition, the endings for shooting the shadow man and the deer have jumpscares during the end sequence.
Both of the antagonists are said to be (and by all accounts are) possessed, and screwing up an exorcism in the past is the reason our priestly protagonist needs to return and make things right.
There are no clowns, but investigating the lower right side of the map near the road may reveal a shadowy man. Approaching this man causes him to laugh in a non-cartoonish manner and run off, leaving behind a red sphere with a shiny highlight reminiscent of a clown nose.
Technically no but an antagonist drops human flesh and an eyeball out of their mouth in a cute scene. Also the other antagonist of the first chapter does not have a face and an a comes out of where her face should be
It is possible to be killed and eaten by someone suffering from demonic possession. While there is no animation of that in this game, the single sprite of the demon-possessed person huddled over your corpse is about as gruesome as a 16x16 CGA image can get.
In chapter 3 the antagonist uses a needle and syringe to inject the protagonist with a drug. However there is a setting that enables/disables the needle.
It is not shown but it is mentioned that one of the antagonists and the protagonist were recently in mental institutions and one ending ends with a note that the protagonist will be sent back
The main character is fighting at least some forms of mental illness: PTSD if nothing else, and depending on how you interpret things, possibly other serious conditions too. Late in the game, it is possible to shoot a person, but other options are presented. It is all up to player choice.
At one point, you must enter a cramped shack to obtain a key, only for the white creature to enter after you (after you briefly see it in the window). This leaves little time to pull out one's crucifix.
Before being possessed, the antagonist was said to work at "the clinic". Her mother's friends are said to disapprove of her work at this 'clinic', and it's noted that she was uncomfortable around a baby doll likely thanks to her work there. Not to mention, in the ending where you shoot the fox, it's implied that whoever's running this 'clinic' helped corrupt the antagonist and is hardly a good spirit. Given the exaggeratedly Catholic bent of the game, it's probably an abortion clinic.
There's no homophobic slurs per se, but one of the things the white creature says could be interpreted as homophobic. However, you would have to know Spanish to understand.
There isn't hate speech, but there is some in-universe malicious misinterpretation of some strains of religion. It seems to be deliberate--in the form of a letter being written from a missionary to a young girl of the same faith.
One of the antagonists will say some relatively sexually violent things to you in Spanish. If you don't know any Spanish you won't even notice but he says something that loosely translates to "may you be f*cked by a thousand goats"
In the letters used by the game to describe its setting, we are told that one of the characters works at an unspecified "clinic", and her whole family has suffered condemnation from their religious friends because of that. It is also hinted that not everything about this clinic is what it seems.
The game is intended as a commentary on the Satanic Panic of the 1980s, and I really don't think it's actually trying to advance an anti-abortion agenda. But as part of making this commentary, it does present these themes, subtly in this game and more prominently later on. The lines can be blurry at times.
Even the best possible ending is bittersweet. The protagonist can't know for sure if he did all he could to rectify his mistakes, and voices this readily. As for all the others, two end with him mauled, one has him arrested, and one has him in the hands of a Satanic cult.
In the endings, shooting the white creature gets it run over by a semi after wandering around and shooting a deer causes the protagonist to crash into a deer.
In chapter 3 there is a large number of cops surrounding a building, if the player exists the building they are shot by the police after their cross is misinterpreted as a weapon.
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