Sort of — the explosion itself isn’t because of a nuclear bomb, but its outcome is similar to that of one. It’s an optional choice a player can make that is properly telegraphed in the story.
Depending on interpretation, yes. If Gale surrenders the crown to Mystra and gains her forgiveness it could be read as him forgiving Mystra (who is arguably his abuser). Shadowheart and Lae’zel are also both initially very defensive of Shar and Vlaakith respectively but they can both move past their oppression and reject their respective goddess.
Yes, and the player can chose to help them and befriend them. Stock up on potions of animal speak if you want to help, or avoid animals in general if you wish to avoid the sadness entirely. The game is fulfilling either way on the animal front!
No unavoidable pet death. If you summon Scratch, he can take damage, but he doesn’t die permanently. He will die permanently if you decide to attack him in camp for some reason
There is a snake in the Emerald Grove where the druids are. It is threatening to bite someone, and, depending on your choices, actually will bite them.
Not only are there situations with buildings on fire where people can be burnt alive (Act 1), but you can easily burn people alive with fire spells or throwing alchemist’s fire.
Act 2 is full of it: house of healing and the brewery especially, also Balthazar (the necromancer) or corpse bed you can talk to. Plus all the various monsters and undead
No but there is a highly avoidable single line of dialogue where a character mentions the possibility of mutilating the player character’s genitals in response to certain choices. To avoid, if the character you are romancing confronts you for cheating, do not select the dialogue option Don’t be so dramatic, it was just sex
On top of the initial Mind Flayer parasite entering through a character’s eye in the opening cutscene, there are options throughout the game to have your player character’s eye forcibly removed and replaced with something else.
A companion has a main quest in which they can defeat their abuser. When the battle is won, there is a cutscene in which the companion stabs them multiple times.
Often your characters are covered in blood due to fights, and you can find stray organs and guts in various battle fields. There are also gory scenes and audio gore accompanied them, even if the visual pans away.
There are multiple scenarios where a player has either direct involvement in that choice of them dying, or it happening as a result of other choices unrelated to the family members.
In act 3 there is a person who sends teddy bears filled with explosives to the children at a refugee camp. This can however be discovered and stopped by the player.
There are several natural bodies of water in each act. Act 1 has a beach next to a sea, several rivers, a swamp/marshland, and an underground lake, plus several waterfalls and so many caverns. Characters simply walk through the water and cannot drown as far as I can tell, and I haven’t encountered any monsters coming out of water yet (halfway through act 2).
Act 3, during a suest where you face a hag. If you kill the hag or throw the "hag bane" potion at her (which is what you're supposed to do), she will v*. It's not showed (we see the hag lean forward outside of the screen) but there's sound. Cutting the sound was enough for me.
A transgender character named Nocturne is referred to by her deadname by multiple other characters. There is dialogue which mentions that her peers mocked her new name when she began transitioning.
I believe the other commenters means Act 2– I just finished a battle with an undead surgeon in the second act whose minions carried syringes, among other “creepy” medical tools
Kind of? In act 2 there’s a location called the House of Healing, which is essentially an abandoned hospital where you fight Malus Thorm, the surgeon. It is an unskippable fight (unless you ignore major parts of act 2’s main quest) due to a key item being obtained from Malus’ corpse.
[Minor spoilers] During a certain scene in Act 3, you can spend the night with two Drow twins. If you bring Astarion with you and convince him to join, he seems to be in a dissociative state once you talk with him afterwards. This is presumably due to a trauma response Astarion is having. This interaction is completely optional.
One of the companions believes he has to essentially blow himself up to defeat the BBEG (the end game boss), and tries to convince the player character to allow him to do so. He brings it up multiple times throughout the game, believing it’s what must be done. You can, however, convince him not to if you have a strong bond with him and choose the right dialogue options.
Not specifically, but some sounds may bother players (a common one people complain about is the casters outside of Sorcerous Sundries in act 3 due to the incessant loud volume of their spells)
Many characters in the game can be persuaded to commit suicide. One companion also believes he must, in order to defeat the BBEG (the end game boss), and you can allow him to do so.
There is a quest revolving around a humanoid species that reproduces with eggs. One of these eggs can be stolen, protected, sold, maybe even destroyed.
A trans character is misgendered when being referred to in past tense/when they were pre-transition. This character is no longer misgendered once it is revealed they are trans.
There are many forms of racism and hatred towards other groups within this game. The druids in the Emerald Grove are clearly hateful towards the tieflings taking refuge in the grove; calling them a poison, treating them like something vile that must be removed.
Many NPCs will show prejudice or mistrust towards your tav if you choose to be a drow or tiefling. You can choose dialogue options towards Barcus Wroot that could be considered microaggressions, and I’m sure there are still more chances for you to choose prejudiced or racist dialogues options, as you can choose to do or say some pretty cruel things.
In the context of a “supernatural” age gap; yes. You can pair yourself as a human who is in a relationship with elves who are 100+ years old, and vice versa.
Not real-world religion, however religion in Faerun is very important to the story and for one companion it is the crux of their plot. Gods are discussed and referred to casually.
Complex by how you define it - you can have sex with a Druid in animal form if you so choose to. No actual animals involved, but the act itself can be defined as such.
There is an amount of sexual objectification in a brothel, and one companion has endured sexual objectification (along with other issues) in their backstory
There is discussion of BDSM, and one can view the consensual (the player isn’t forced into it) whipping ritual with a priest in act 1 as BDSM in nature by how it’s discussed.
Several companions can be interpreted as having a chronic illness. Two characters have plot lines where you can assist them in dealing with their conditions, one through fixing an engine, and the other through gathering magical items.