It’s late summer in the remote forests of upstate New York, and the teen counselors of Hackett’s Quarry have the camp to themselves for one final night. That means no kids, no adults, and no rules. In this thrilling cinematic tale, you control the fates of all nine camp counselors as their party plans unravel into an unpredictable night of horror. With life-or-death decisions around every turn, the choices you make will determine how the story unfolds.
This movie contains 57 potentially triggering events.
No self use (a character did use a drug to knock someone out), there is also a joke about one of the characters maybe having them (a character can find a suspicious vial and she assumes it's his)
there is a possibility of a character getting his whole hand cut off to prevent the spread of the infection and there's a point where a different character shoots off his finger after it's bitten to also prevent the spread of the infection
(spoilers) Not completely, however the werewolves do bite people. Someone infected can bite someone before they turned also, but it isn't for the purpose of eating.
Not really in the realistic sense as characters who are werewolves and turn back human, are momentarily confused about their surroundings and what happened.
Jacob is constantly made fun of by other character for being emotional over his break up, and his ex girlfriend who he tries to get back together uses emasculating language to belittle his feelings.
Another moment has him crying and freaking out and he calls himself a baby for not being able to handle the stressful situation. No character is called out for their actions and it can be infuriating.
There are a number of QTEs where the player can aim and fire a shotgun at a living target. The player can fail these QTEs, but they come with story consequences.
There are also some events involving the use of a firearm that can be avoided by making certain decisions.
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